character animation

A short demo reel demonstrating my character animation skills, sense of layout, body mechanics, acting, and the application of the traditional 12 principles of animation.


3D environments

To kick start our Intel / DreamWorks documentary on Intel microprocessors enhancing the latest animation feature productions, I created this opening animation, set inside a DreamWorks animator's office.  I modeled and textured all objects in the scene, created the "mood" via a deliberate lighting scheme, and animated the movement of the camera.


3D product PRE-Visualization

Many times products need to be pre-visualized before they are ever produced.  This phone was a prototype later released in India and Eastern Europe.  I modeled and textured the phone from nothing using reference images and polygonal box modeling, and rendered it using a 3D "studio lighting" technique.